I recall this one a while back. Has a nice style to it.
Found it has a tad bit too many "trail and error" deaths. Also somewhat imbalanced gore. (Especially as you get the security guard... granted, that IS sorta explained story wise. But *especially* story wise... the imbalance makes it a bit more "eh".) But, does alright. The cutscenes are *really* well made. Definitely one of the highlights of the game.
Story is a bit... ~eh. It's not bad. But borrows a lot of cliches with semi-plotholes. Especially ending wise. Some seem to really contradict each other. As well as the story. (Like, gameplay versus "bring them to me". Or how security doesn't "work" when you control Ann.)
The plot twist is just a really weird tone shift of the game. As, it does a 180 to action from horror.
The ending was kinda... anti-climactic tbh. Like, ALL that buildup for a fade to white? Considering the amount of deaths and cutscenes... I was expecting a more impressive "punishment"... Though, the semi-upbeat note was kinda nice. And the epilogue was nice.
Did have quite a lot of really nice level design though.
But all and all a pretty fine horror game~
Does have some parts that may not be intended. (Like how you can trap the clay sculpture) But those parts, if an error, feels more like a reward for clever gameplay.